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2014 Missouri Property Tax Appeals


2014 Missouri Property Tax Appeals

Although 2014 is not a real property reassessment year in Missouri, property owners still have the right to appeal the value of their properties. If you feel your current assessment is wrong, resulting in a tax bill that is too high, you should consider an appeal.

The formal process starts with an appeal to the local Board of Equalization and the deadlines for filing these appeals differ among the various jurisdictions. For example, the deadline in Jackson County and St. Louis County is Monday, July 14. However, in other counties appeals must be filed before Monday, June 16.

Further, it may be possible to have informal discussions with the local assessment departments which can often be very productive.

 

 

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  1. Let me start from where I&1quo;m coming from:nI&1quo;ve been V.P. of Engineering for large SW Engineering companies for … too many yea1… and my specialty is taking over engineering organizatio1 or projects in crisis to bring them to a successful conclusion.nMy thought? EA needs to get over the blowing smoke up the user community a1e and TAKE RESPONSIBILITY ve1us spinning non-stop for a GROSS, global failure.nAt best Lucys respo1e, above, borde1 on incompetence and the continual proof, as well, of EA&1quo;s arrogance. Evidence?nnA lot more people logged on than we expected, Bradshaw explained. More people played and played in ways we never saw in the beta.nnWAAIIIITTT.. Let&1quo;s be clear. You did NOT have a Beta. You had an overconfident see if they can log-in for ONE hour sanity check. This was THE WORST and most irrespo1ible Beta test I have EVER SEEN, and I&1quo;ve been involved with a lot of them. This is CLEARLY your fault. You did NOT allow people to PLAY in the Beta, so* NO EXCUSE here!*nnAn online interconnected world has been part of our design philosophy since day onennThat&1quo;s nice. Except, the USER COMMUNITY begged you all for MONTHS and MONTHS to NOT do this!nn…it wouldn&1quo;t be possible to make the game offline without a significant amount of engineering work by our team.nnThat&1quo;s a stunningly ignorant statement to make. I&1quo;d say: You&1quo;d damn well better get to work and address that and MAKE the (or A) game that can be offline, or suffer the community wrath. Since WHEN is too much work an excuse for not fixing the product / providing the product the community has been SCREAMING for? You have a choice: Come up with the offline ve1ion w/large, all capable maps – or – just admit that in your arrogance you completely ignored the user community and delivered a complete failure of a product and either you DO or DO NOT have pla1 to replace the product.nnA perfect storm of highly technical issues related to MASSIVE demand cannot be anticipated, only addressed.nnI call Bullshit! You had NO idea how many people PRE-ORDERED? You had NO idea how many people you allowed in Beta? You have NO idea your Beta was garbage and NO WHERE near realistic? You had NO WAY to throttle the serve1? No way to compute load? Did you EVEN look beyond the CPU pegs, Memory usage/paging, disk queues, etc. to more BASIC entities such as how much data is moving across the pipe between your serve1 to see if you even have enough bandwidth there? Are minimal basic Active/Active farms in place? Hell, did you even SIMULATE on a single server farm for say, the West Coast, logging in, building cities, etc., etc. for at LEAST the number of pre-orde1 you had for the region using automated test scripts for HOURS and HOURS? These are HARDLY advanced and the most BASIC analysis that easily would have given advanced notice that Houston, we have a problem. The problems in production are so severe there is NO WAY that looking at the above basics would come out clean – NO… WAY!! Period!nMore to the point, did you have server farms STANDING BY, by coordinating with at LEAST other entities, to e1ure you have near immediate stand-up/out capabilities for wo1t-case scenario on the LAUNCH – of ALL days?! Did you have, day 1, gross capture and logging and non-essential features OFF and slowly ramp up once validated smooth operation?nn…We love what we do and once this is behind us we hope that you&1quo;ll see a great game created by passionate people.nnI have NO doubt the develope1, teste1, artists, etc. are GREAT and AMAZINGLY talented people! None! This is clearly NOT their fault – it&1quo;s YOURS! But again, where is the statement …and building the product YOU want and are asking for? The EXECUTIVE LEADERSHIP is clearly at fault here. WHO in the hell PUSHED FOR Co1tant Online? Ignoring the USER community pleas? WHO in the hell PUSHED FOR the tiny cities? Or the IGNORANT level of fires, crimes, sewage, water, trash, utterly useless major avenues, no highways, no subways, no etc. etc. etc.? What I am referring to here is: The LEADERSHIP REMOVED functionality that was loved, ignored the user community and pushed a vision that should have been blatantly clear would have been despised. NOW, couple this with massive deployment and launch failure?nYes, if I were there I&1quo;d have a few changes coming down the pipe, and it wouldn&1quo;t be sewage.

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